Creative computing
Wonderithm
Algorithmic experiences that turn exploration into understanding, built to spark wonder rather than a habit loop.
In development at AutoClosure
The problem
A lot of creative software is engineered to keep a session open. Wonderithm starts from the other direction: computation as a way to notice something, then stop.
What we are building
Algorithmic experiences where the interaction teaches the idea. The craft problem is the same one we bring to client work — motion, performance, and an interface that gets out of the way once the idea is visible.